Writing Skia Tests
We assume you have already synced Skia’s dependencies and set up Skia’s build system.
python3 tools/git-sync-deps
bin/gn gen out/Debug
bin/gn gen out/Release --args='is_debug=false'
Writing a Unit Test
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Add a file
tests/NewUnitTest.cpp
:/* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "Test.h" DEF_TEST(NewUnitTest, reporter) { if (1 + 1 != 2) { ERRORF(reporter, "%d + %d != %d", 1, 1, 2); } bool lifeIsGood = true; REPORTER_ASSERT(reporter, lifeIsGood); }
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Add
NewUnitTest.cpp
togn/tests.gni
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Recompile and run test:
ninja -C out/Debug dm out/Debug/dm --match NewUnitTest
Writing a Rendering Test
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Add a file
gm/newgmtest.cpp
:/* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "gm.h" DEF_SIMPLE_GM(newgmtest, canvas, 128, 128) { canvas->clear(SK_ColorWHITE); SkPaint p; p.setStrokeWidth(2); canvas->drawLine(16, 16, 112, 112, p); }
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Add
newgmtest.cpp
togn/gm.gni
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Recompile and run test:
ninja -C out/Debug dm out/Debug/dm --match newgmtest
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Run the GM inside Viewer:
ninja -C out/Debug viewer out/Debug/viewer --slide GM_newgmtest
Writing a Benchmark Test
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Add a file
bench/FooBench.cpp
:/* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" namespace { class FooBench : public Benchmark { public: FooBench() {} virtual ~FooBench() {} protected: const char* onGetName() override { return "Foo"; } SkIPoint onGetSize() override { return SkIPoint{100, 100}; } void onDraw(int loops, SkCanvas* canvas) override { while (loops-- > 0) { canvas->drawLine(0.0f, 0.0f, 100.0f, 100.0f, SkPaint()); } } }; } // namespace DEF_BENCH(return new FooBench;)
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Add
FooBench.cpp
togn/bench.gni
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Recompile and run nanobench:
ninja -C out/Release nanobench out/Release/nanobench --match Foo